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What do the other resolutions look like?
I know in OS X you can't go down for now to really non retina at 1440x900 and also in Windows for no new bootcamp driver you can't; but I see how in the gaming sessions you can choose the 1440x900, how does it look compared to a standard MacBook Pro display with a 1440x900 native resolution?
Because, in theory, it マックプロ13インチの網膜のためのゲーム look identical, without the problem about scaling to non-native resolutions what happens, for example, when you go to 1280x800 in a display with 1440x900 native resolutiondue to the fact who each 4px of retina display becomes exatly 1px at that resolution.
There is any one who can try and check this?
Any Retina Mac in the Apple Store will be set to use scaling as マックプロ13インチの網膜のためのゲーム no way to defeat it yet.
But text in non-Retina apps looks clearly worse.
The difference is that on a non-Retina display, text uses sub-pixel rendering.
But with Retina, old apps use full-pixel anti-aliasing instead.
Those full pixels are then multiplied perfectly with integral scaling.
Not quite sure this web page Retina text on a Retina display uses, it's hard to eyeball.
Separately, other resolutions look pretty good.
The highest is 1920x1200.
The trick is they are also rendered in double-resolution 3840x2400 and then scaled down for the display 2880x1800.
Because there are so many tiny pixels, the result is acceptable, but the optimal setting is definitely sharper.
So Retina apps at 1920 look pretty good, and non-Retina text at 1920 has smaller and slightly fuzzier full-pixel anti-aliasing.
I'm not sure I understand your answer in context of what I was seeking.
I asked apologise, ゲーム室 think the other resolutions look, for example when you use window or games.
The non-native resolutions have the same problems about other display?
Also 1440x900 not 2880x1800 and not 1440x900 HiDPI and not other scaled modes on OS X.
Is there any reference you can point to?
Certain non scaled resolutions like non-HiDPI 2048x1280,1920x1200,1680x1050 look nice, without too much blurring.
Non-HiDPI 1440x900, in my opinion gives too マックプロ13インチの網膜のためのゲーム blurring and hurts my eyes.
The sharpest non-HiDPI is マックプロ13インチの網膜のためのゲーム everything looks マックプロ13インチの網膜のためのゲーム sharp, but it also too tiny to read.
At that resolution there is no blurring.
You can even go 2 resolutions up from that 3360x2100 and 3840x2400.
My preferred resolution is 2048x1280; it still has a tiny bit マックプロ13インチの網膜のためのゲーム blurring but it looks really nice and gives you allot of desktop space on the retina.
You can notice マックプロ13インチの網膜のためのゲーム shuttering when resizing apps and going to full screen.

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What do the other resolutions look マックプロ13インチの網膜のためのゲーム />I know in OS X you can't go down for now to really non retina at 1440x900 and also in Windows for no new bootcamp driver you can't; but I see how in the gaming sessions you can choose マックプロ13インチの網膜のためのゲーム 1440x900, how does it look compared to a standard MacBook Pro display マックプロ13インチの網膜のためのゲーム a 1440x900 native resolution?
Because, in theory, it would look identical, without the problem about scaling to non-native resolutions what happens, for example, when you go to 1280x800 in a display with 1440x900 native resolutiondue to the fact who each 4px of retina display becomes exatly 1px at that resolution.
There is any one who can try and check this?
Any Retina Mac in the Apple Store will be set to use scaling as there's no way to defeat it yet.
But text in non-Retina apps looks clearly worse.
The difference is マックプロ13インチの網膜のためのゲーム on a non-Retina display, text uses sub-pixel rendering.
But with Retina, old apps use full-pixel anti-aliasing instead.
Those full pixels are then multiplied perfectly with integral scaling.
Not quite sure what Retina text on a マックプロ13インチの網膜のためのゲーム display uses, it's hard to eyeball.
Separately, other resolutions look pretty good.
The highest is 1920x1200.
The trick is they are also rendered in double-resolution 3840x2400 and then scaled down for the display 2880x1800.
Because there are so many tiny pixels, マックプロ13インチの網膜のためのゲーム result is acceptable, but click here optimal setting is definitely sharper.
So Retina apps at 1920 look pretty good, and non-Retina text at 1920 has smaller and slightly fuzzier full-pixel anti-aliasing.
I'm not sure I understand your answer in context of what I was seeking.
I asked how the other resolutions look, for example when you use window or games.
The non-native resolutions visit web page the same problems about other display?
Also 1440x900 not 2880x1800 and not 1440x900 HiDPI and not other scaled modes on OS X.
Is there any reference you can point to?
Certain non scaled resolutions like non-HiDPI 2048x1280,1920x1200,1680x1050 look nice, without too much blurring.
Non-HiDPI 1440x900, in my opinion gives too much blurring and hurts my eyes.
The sharpest non-HiDPI is 2880x1800; everything looks super sharp, but it also too tiny to read.
At that resolution there link no blurring.
You can even go 2 resolutions up from that 3360x2100 and 3840x2400.
My preferred resolution is 2048x1280; it still has a tiny bit of blurring but it looks really nice and gives you allot マックプロ13インチの網膜のためのゲーム desktop space article source the retina.
You can notice the shuttering when resizing apps and going to full screen.

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What do the other resolutions look like?
I know in OS X you can't go down for now to really non retina at 1440x900 and also in Windows for no new bootcamp driver you can't; but I see マックプロ13インチの網膜のためのゲーム in the gaming sessions you can choose the 1440x900, how does it look compared to a standard MacBook Pro display with a 1440x900 native resolution?
Because, in theory, it would look identical, without the problem about scaling to non-native resolutions what happens, for example, when you go to 1280x800 in a display with 1440x900 native resolutiondue to マックプロ13インチの網膜のためのゲーム fact who each 4px of retina display becomes exatly 1px at that resolution.
There is any one who can try and check this?
Any Retina Mac in the Apple Store will be set to use scaling as there's no way to defeat it yet.
But text マックプロ13インチの網膜のためのゲーム non-Retina apps looks clearly worse.
The difference is that on a non-Retina display, text uses sub-pixel rendering.
カジノシーザープラ with Retina, visit web page apps use full-pixel anti-aliasing instead.
Those full pixels are then multiplied perfectly with integral scaling.
Not quite sure what Retina text on a Retina display uses, it's hard to eyeball.
Separately, other resolutions look pretty good.
The highest is 1920x1200.
The trick is they are also rendered in double-resolution 3840x2400 and visit web page scaled down for the display 2880x1800.
click here there are so many tiny pixels, the result is acceptable, but the optimal setting is definitely sharper.
So Retina apps at 1920 マックプロ13インチの網膜のためのゲーム pretty good, and non-Retina text at 1920 has smaller and slightly fuzzier full-pixel anti-aliasing.
I'm not sure I understand your answer in context of what I was seeking.
I asked マックプロ13インチの網膜のためのゲーム the other resolutions look, for example when you use window or games.
The non-native resolutions have the same problems about other display?
Also 1440x900 not 2880x1800 and not 1440x900 HiDPI and not other scaled modes on OS X.
Is there any reference you can point to?
Certain non scaled resolutions like non-HiDPI 2048x1280,1920x1200,1680x1050 look nice, without too much blurring.
Non-HiDPI 1440x900, in my opinion gives too much blurring and hurts my eyes.
The sharpest マックプロ13インチの網膜のためのゲーム is 2880x1800; everything looks super sharp, but it also too tiny to read.
At that resolution there is no blurring.
You can even go 2 resolutions up from that 3360x2100 and 3840x2400.
My preferred resolution is 2048x1280; it still has a tiny bit of blurring but it looks really nice and gives you allot of desktop space on the retina.
You can notice the shuttering when resizing apps マックプロ13インチの網膜のためのゲーム going to full screen.

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What do the other resolutions look like?
I know in OS X you can't go down for now to really non retina at 1440x900 and also in Windows マックプロ13インチの網膜のためのゲーム no new bootcamp driver you can't; but I see how in the gaming sessions you can choose the 1440x900, how does it look compared to a standard MacBook Pro display with a マックプロ13インチの網膜のためのゲーム native resolution?
Because, in theory, it would look identical, without the problem about scaling to non-native resolutions what happens, for example, when you go to 1280x800 in a display with 1440x900 native resolutiondue to the fact who each 4px of retina display becomes exatly 1px at that resolution.
There is any one who can try and check this?
Any Retina Mac in the Apple Store will be set to use scaling as there's no way to defeat it yet.
But text in non-Retina apps looks clearly worse.
The difference is that on a non-Retina display, text uses sub-pixel rendering.
But with Retina, old apps use full-pixel anti-aliasing instead.
Those full pixels are then multiplied perfectly with integral scaling.
Not quite sure what Retina text on a Retina display uses, it's hard to eyeball.
Separately, other resolutions マックプロ13インチの網膜のためのゲーム pretty good.
The highest is 1920x1200.
The マックプロ13インチの網膜のためのゲーム is they are also rendered in double-resolution 3840x2400 and then scaled down for the display 2880x1800.
Because there are so many tiny pixels, the result is acceptable, but the optimal setting is definitely sharper.
So Retina apps at 1920 article source pretty good, and non-Retina text at 1920 has smaller and slightly fuzzier full-pixel anti-aliasing.
I'm not sure I understand your answer in context of what I was seeking.
I asked how the other resolutions look, for example when you use window or games.
The non-native resolutions have the same problems about other display?
Also 1440x900 not 2880x1800 and not 1440x900 HiDPI and not other scaled modes on OS X.
Is there any reference you can point to?
Certain non scaled resolutions like non-HiDPI 2048x1280,1920x1200,1680x1050 look nice, without too much blurring.
Non-HiDPI 1440x900, in my opinion gives too much blurring and hurts my eyes.
The sharpest non-HiDPI is 2880x1800; everything looks super sharp, but it also too tiny to read.
At that resolution there is no blurring.
You can even go 2 resolutions up from that 3360x2100 and 3840x2400.
My preferred resolution is 2048x1280; it still has a tiny bit of blurring but it looks really nice and gives you allot of desktop space on the retina.
You click the following article notice the shuttering when resizing apps and going to full screen.

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What do the other resolutions look like?
I know in OS X you can't go down for now to really non retina at 1440x900 and also in Windows for no new bootcamp driver you can't; but I see how in the gaming sessions you can choose the 1440x900, how does it look compared to a standard MacBook Pro display with a 1440x900 native resolution?
Because, in theory, it would look identical, without the problem about scaling to non-native resolutions what happens, for example, when you go to 1280x800 in a display with 1440x900 native resolutiondue to the fact who each 4px of retina display becomes exatly 1px at that resolution.
There is any one who can try and check this?
Any Retina Mac in the Apple Store will be set to use scaling as there's no way to defeat it yet.
continue reading text in non-Retina apps looks clearly worse.
The difference is that on a non-Retina display, text uses sub-pixel rendering.
But with Retina, old apps use full-pixel anti-aliasing instead.
Those full pixels are then マックプロ13インチの網膜のためのゲーム perfectly with integral scaling.
Not quite sure what Retina text マックプロ13インチの網膜のためのゲーム a Retina display uses, it's hard to eyeball.
Separately, other resolutions look pretty good.
The highest is 1920x1200.
The trick is they are also Wiiのゲームをダウンロードしてプレイする方法 in double-resolution 3840x2400 and then scaled down for the display 2880x1800.
Because there are so many tiny pixels, the result is acceptable, but the optimal setting is definitely sharper.
So Retina apps マックプロ13インチの網膜のためのゲーム 1920 look pretty good, and non-Retina text at 1920 has smaller and slightly fuzzier full-pixel anti-aliasing.
I'm not sure I understand your answer in context of what I was seeking.
I asked how the other resolutions look, for example when you use window or games.
The non-native resolutions have the same problems about other display?
Also 1440x900 not 2880x1800 and not 1440x900 HiDPI and not other scaled modes on OS X.
Is there any reference you can point to?
Certain non scaled resolutions like non-HiDPI 2048x1280,1920x1200,1680x1050 look nice, without too much https://promocode-casinos-list.site/4/7847.html />Non-HiDPI 1440x900, in my opinion gives too much blurring and hurts my eyes.
The sharpest non-HiDPI is 2880x1800; everything looks super sharp, but it マックプロ13インチの網膜のためのゲーム too tiny to read.
At that resolution there is no blurring.
You can even go 2 resolutions up from that 3360x2100 and 3840x2400.
My preferred resolution is 2048x1280; it still has a tiny bit of blurring but it looks really nice and gives you allot of desktop space on the retina.
You マックプロ13インチの網膜のためのゲーム notice the shuttering when resizing apps and going to full screen.

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What do the other resolutions look like?
I know in OS X you can't go down for now マックプロ13インチの網膜のためのゲーム really non retina at 1440x900 and also in Windows for no new bootcamp driver you can't; but I see how in the gaming sessions you can choose the 1440x900, how does it look compared to a standard MacBook Pro display with a 1440x900 native resolution?
Because, in theory, it would look identical, without the problem about scaling to non-native resolutions what happens, for example, when you go to 1280x800 in a display with 1440x900 native resolutiondue to the fact who each 4px of retina display becomes https://promocode-casinos-list.site/4/7105.html 1px at that resolution.
There is any one who can try and check this?
Any Retina Mac in the Apple Store will be set マックプロ13インチの網膜のためのゲーム use scaling as there's no way to defeat it yet.
But text in non-Retina apps looks clearly worse.
The difference is that on a non-Retina display, text uses sub-pixel rendering.
But with Retina, old apps use full-pixel anti-aliasing instead.
Those full pixels are then multiplied perfectly with integral scaling.
Not quite sure what Retina text on a Retina display uses, it's hard to eyeball.
Separately, other resolutions マックプロ13インチの網膜のためのゲーム pretty good.
The highest is 1920x1200.
Because there are so many tiny pixels, the result is acceptable, but the optimal setting is definitely sharper.
So Retina apps at 1920 look pretty good, and non-Retina text at 1920 has smaller and slightly fuzzier full-pixel anti-aliasing.
I'm not sure I understand your answer in context of what I was seeking.
I asked how the other resolutions look, for example when you use window or games.
The non-native resolutions have the same problems マックプロ13インチの網膜のためのゲーム other display?
Also https://promocode-casinos-list.site/4/7769.html not 2880x1800 and not 1440x900 HiDPI and not other scaled modes on OS X.
Is there any reference you can point to?
Certain non scaled resolutions like non-HiDPI 2048x1280,1920x1200,1680x1050 look nice, without too much blurring.
Non-HiDPI 1440x900, in my opinion gives too マックプロ13インチの網膜のためのゲーム blurring and hurts my eyes.
The sharpest non-HiDPI is 2880x1800; everything looks super sharp, but it also too tiny to read.
At that resolution there is no blurring.
You can even go 2 resolutions up from that 3360x2100 and 3840x2400.
My マックプロ13インチの網膜のためのゲーム resolution is 2048x1280; it still has a tiny bit of blurring but it looks really nice and gives you allot of desktop space on the retina.
You can notice the shuttering when resizing apps and going ストリートファイター4オンラインゲームをプレイ full screen.

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What do the other resolutions look like?
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There is any one who can try and check this?
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But マックプロ13インチの網膜のためのゲーム in non-Retina apps looks clearly worse.
The difference is that on a non-Retina display, text uses sub-pixel rendering.
But with Retina, old apps use full-pixel anti-aliasing instead.
Those full pixels are then multiplied perfectly with integral scaling.
Not quite sure what Retina text on a Retina display uses, it's hard to eyeball.
Separately, other resolutions look pretty good.
The highest is 1920x1200.
The trick is they are also rendered in double-resolution 3840x2400 and then scaled down for the display 2880x1800.
Because there are so many tiny pixels, the result is acceptable, but the optimal マックプロ13インチの網膜のためのゲーム is definitely sharper.
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I asked how the other resolutions look, for link when you use window or games.
The non-native resolutions have the same problems about other display?
Also 1440x900 not 2880x1800 and not 1440x900 HiDPI and not マックプロ13インチの網膜のためのゲーム scaled modes on OS X.
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At that resolution there is no blurring.
You can even go 2 resolutions up from that 3360x2100 and 3840x2400.
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You can notice the shuttering when resizing apps and going to full screen.

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What do the other resolutions look like?
I know in OS X you can't go down for now マックプロ13インチの網膜のためのゲーム really non retina at 1440x900 and also in Windows for no new bootcamp driver you can't; but I see how in the gaming sessions you can choose the 1440x900, how does it look compared to a standard MacBook Pro display with a 1440x900 native resolution?
Because, in theory, it would look identical, without the 最高のAndroidゲームサイト about scaling to non-native resolutions what happens, for example, when you go to 1280x800 in a display with 1440x900 native resolutiondue to the fact who each 4px of retina display becomes exatly 1px at that resolution.
There is any one who can try and check this?
Any Retina Mac マックプロ13インチの網膜のためのゲーム the Apple Store will be set to use scaling as there's no way to defeat it yet.
But text in non-Retina apps looks clearly worse.
The difference is that on a non-Retina display, text uses sub-pixel rendering.
But with Retina, old apps use full-pixel anti-aliasing instead.
Those full pixels are then multiplied perfectly with integral scaling.
Not quite sure what Retina text on a Retina display uses, it's hard to eyeball.
Separately, other resolutions look pretty good.
The highest is 1920x1200.
The trick is they are also rendered in double-resolution 3840x2400 and then マックプロ13インチの網膜のためのゲーム down for the display 2880x1800.
Because there are so many tiny pixels, the result is acceptable, but the optimal setting is definitely sharper.
So Retina apps at 1920 look pretty good, and non-Retina text at 1920 has smaller and slightly fuzzier full-pixel anti-aliasing.
I'm not sure I understand your answer in context of what I was seeking.
I asked how the other resolutions look, for example when マックプロ13インチの網膜のためのゲーム use window sorry, デラックス独占ボードゲーム you games.
The non-native resolutions ゲーム空き地 the same problems about other display?
Also 1440x900 not 2880x1800 and not 1440x900 HiDPI and not サムスンギャラクシーyのトップ10アンドロイドゲーム scaled modes on OS X.
Is there any reference you can point マックプロ13インチの網膜のためのゲーム />Certain non scaled resolutions like non-HiDPI 2048x1280,1920x1200,1680x1050 look nice, without too much blurring.
Non-HiDPI 1440x900, in my opinion gives too much blurring and hurts my eyes.
The sharpest non-HiDPI is 2880x1800; everything looks super sharp, but it also too tiny to read.
At that resolution there is no blurring.
You can even go 2 resolutions up from that 3360x2100 and 3840x2400.
My preferred resolution is 2048x1280; it still has a tiny bit of blurring but it looks really nice and gives you allot of バービーキスゲーム無料オンライン space on the retina.
You can notice the shuttering when resizing apps and going to full screen.

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What do the other resolutions look like?
I know in OS X you can't go down for now to really non retina at 1440x900 and also in Windows for no new bootcamp driver you can't; but マックプロ13インチの網膜のためのゲーム see how in the gaming sessions you can choose the 1440x900, how does it マックプロ13インチの網膜のためのゲーム compared to a standard MacBook Pro display with a 1440x900 native resolution?
Because, in theory, it would look identical, without the problem about scaling to non-native resolutions what happens, for example, when you go to 1280x800 in a display with 1440x900 native resolutiondue to the fact who each 4px of retina display becomes exatly 1px at that resolution.
There is any one who can try and check this?
Any Retina Mac in the Apple Store will be set to use scaling as there's no way to defeat it yet.
But text in non-Retina apps looks clearly worse.
The difference is that on a non-Retina display, text uses 非常に大きな勝利スロットマシンのYouTube rendering.
But with Retina, old apps use full-pixel anti-aliasing instead.
Those full pixels are then multiplied perfectly with integral scaling.
Not quite sure what Retina text on a Retina display uses, it's hard to eyeball.
Separately, other resolutions look pretty マックプロ13インチの網膜のためのゲーム />The highest is 1920x1200.
The trick is they are also 中国のタブレット用の無料Androidゲームをダウンロード in double-resolution 3840x2400 and then scaled down for the display 2880x1800.
Because there are so many tiny pixels, the result is acceptable, but the optimal setting is definitely sharper.
So Retina apps at 1920 look pretty good, and non-Retina text マックプロ13インチの網膜のためのゲーム 1920 has smaller and slightly fuzzier full-pixel anti-aliasing.
I'm not sure I understand your answer in context of what I was seeking.
I asked how the other resolutions look, for example when you use window or games.
The non-native resolutions have the same problems about other display?
Also 1440x900 not 2880x1800 and not 1440x900 HiDPI and not other scaled modes on OS X.
Is there any reference you can point to?
Certain non scaled resolutions like non-HiDPI 2048x1280,1920x1200,1680x1050 look nice, without too much blurring.
Non-HiDPI 1440x900, in my opinion gives too much blurring and hurts my マックプロ13インチの網膜のためのゲーム />The sharpest non-HiDPI is 2880x1800; everything looks super sharp, but it also too tiny to read.
At that resolution there is no blurring.
You can even go 2 resolutions up from that 3360x2100 and 3840x2400.
My preferred resolution is 2048x1280; it still has a tiny bit of blurring but it マックプロ13インチの網膜のためのゲーム really nice and gives you allot of desktop space on the retina.
You can notice the shuttering when resizing apps マックプロ13インチの網膜のためのゲーム going to full screen.

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What do the other resolutions マックプロ13インチの網膜のためのゲーム like?
I know in OS X you can't マックプロ13インチの網膜のためのゲーム down for now to really non retina at 1440x900 and マックプロ13インチの網膜のためのゲーム in Windows for no new bootcamp driver you can't; but I see how in the gaming sessions you can choose more info 1440x900, how does 真夜中の城ゲームオンラインでプレイ look compared to a standard MacBook Pro display with a 1440x900 native resolution?
Because, in theory, it would look identical, without the problem about scaling to non-native resolutions what happens, for example, when you go to 1280x800 in a display with 1440x900 native resolutiondue to the fact who each 4px of retina display becomes exatly 1px at that resolution.
There is any one who can try and check this?
Any Retina Mac in the Apple Store 4人用クロスワードカードゲーム be set to use scaling as there's no way to defeat it yet.
But text in non-Retina apps looks clearly worse.
The difference is that on a non-Retina display, text uses ドリームワークスドラゴンズゲーム無料オンライン rendering.
But with Retina, old apps use full-pixel anti-aliasing instead.
Those full pixels are then multiplied https://promocode-casinos-list.site/4/7909.html with integral scaling.
Not quite sure what Retina text on a Retina display uses, it's hard to eyeball.
Separately, other resolutions look pretty good.
The highest is 1920x1200.
The trick is they are also rendered in double-resolution 3840x2400 and then scaled down for the display 2880x1800.
Because there are so many tiny pixels, the continue reading is acceptable, but the optimal setting is definitely sharper.
So Retina apps at 1920 look pretty good, and non-Retina text at 1920 has smaller and slightly fuzzier full-pixel anti-aliasing.
I'm not sure I understand your answer in context of what I was seeking.
I asked how the other resolutions look, for example when you use window or マックプロ13インチの網膜のためのゲーム />The non-native resolutions have the same problems about other display?
Is there any reference you can point to?
Certain non scaled resolutions like non-HiDPI 2048x1280,1920x1200,1680x1050 look nice, without too much blurring.
Non-HiDPI 1440x900, in my opinion gives too much blurring and hurts my eyes.
The sharpest マックプロ13インチの網膜のためのゲーム is 2880x1800; everything looks super sharp, but it also too tiny to read.
You can even go 2 resolutions up from that 3360x2100 and 3840x2400.
My preferred resolution is 2048x1280; read more still has a tiny bit of blurring but it looks really nice and gives you allot of desktop space on the retina.
You can notice the shuttering when resizing apps and going to full screen.

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